New licensing system and subscription pricesĬhaos Czech is also moving its licensing system to the same backend as the rest of Chaos, and changing the cost of new subscriptions: active subscriptions will continue unchanged. In the initial release, that means Chaos Cosmos, the firm’s new online library of stock architectural assets, with cloud rendering service Chaos Cloud and material scanning service Chaos Scans to follow.
Support for Chaos Cosmos, with Chaos Cloud and Scans to comeĬorona 8 also integrates the renderer with other services previously only available to V-Ray users. In addition, Corona 8 for Cinema 4D introduces native support for Apple’s new M1 processors, resulting in a “45–50% speed increase” compared to running Corona under Apple’s Rosetta emulation system.
The update also adds a new Reflection Tail parameter (shown in the image above), for finer control over the look of reflections and refraction.Ĭinema 4D edition only: native support for M1 Macs and dome mapping for environmentsĬinema 4D users also get support for dome mapping for environment maps: the video above shows a comparison between the new system and Corona’s existing spherical mapping.
Tone mapping operators are also now organised in a stack, making it possible to adjust output by adding, deleting or re-ordering operators. Improvements to existing functionality include a rework of tonemapping in the Virtual Frame Buffer, adding new ACES OT (ACES Output Transform) and Advanced Filmic operators.īoth are intended to apply a traditional filmic or photographic look to renders, with ACES OT being more of an all-in-one solution, and Advanced Filmic providing finer control over output. The update introduces a new Slicer material for creating cutaway renders of scene objects, as shown in this video, and a new Curvature map for adding wear effects to the edges of objects.Ĭorona also becomes the latest renderer to support Cryptomatte, the open-source ID matte generation system originally developed at VFX studio Psyop. New Slicer material, Curvature map and Cryptomatte support Decals support displacement and motion blur. It is also possible to selectively exclude scene objects from the texture projection, and to overlap decals. Other changes include a new system for projecting decal textures onto surfaces in a scene without the need to set up or modify UVs for a mesh.Īs with its V-Ray counterpart – introduced in recent updates to V-Ray 5 – users can control where the decal texture appears in the scene by using a viewport gizmo to adjust its position, size and angle. The plugin also suports frustum culling, making it possible to limit scattering only to the camera field of view.
Improvements over the existing Corona Scatter system include new options to exclude parts of a scene from receiving scattered objects: either automatically, according to slope angle, or manually, using splines. New features in the release include Chaos Scatter, a “full featured, production ready” object scattering plugin, bundled with both editions of Corona 8.
New Chaos Scatter plugin bundled with the software Corona was the only product not affected when parent company Chaos Group rebranded itself as Chaos earlier this year, so it is now playing catch-up.Īs well as now being officially called Chaos Corona, the software gets a new logo in the same format as those of Chaos’s other products like V-Ray and Phoenix.
The release adds new object scattering, decal and cutaway rendering systems, introduces support for Cryptomatte, and reworks handing of tonemapping.Ĭhaos Czech is also changing the price of subscriptions to the software, with the cost of annual subscriptions falling, but monthly subscriptions rising, and render licences now charged per node.įirst up, that change of name. Originally posted on 16 November 2021, and updated with news of the commercial release.Ĭhaos Czech has previewed released Corona 8, the next major version of its production renderer for 3ds Max and Cinema 4D, officially changing its name from Corona Renderer to Chaos Corona.